Google officially announced plans for the Google Play Store platform over the next few years.
Applications that were released in the past will necessarily have to support 64-bit processors, as 32-bit support starts withdrawing. The company has published a plan and is trying to give app developers enough time to pass applications on the new set of instructions before they can no longer be updated.
As of August 1, 2019, Google will no longer approve 32-bit application publishing and will no longer allow it to be updated. Older versions of apps will still be available for download on most devices, but on one condition: have an older version of Android.
There is, however, an exception in this situation. The games that are made on version 5.6 of the Unity graphics engine will continue to exist and be upgraded as they should be completely ported to a new version to move to 64-bit. This operation would be too costly for many game developers, so Google will still allow the download and update of these games.
While the mobile version of the Android operating system becomes a 100% system dedicated to 64-bit instructions, other variants are not so advanced. Wear OS, the Android version for smart watches and Android TV will continue to work in 32-bit versions.
A similar move was made by Apple last year, with the company completely blocking running 32-bit applications on its iOS 12 devices. Also, apps can no longer be searched in the AppStore if updating to the latest version has already been achieved. The only important operating system that still appears to be compatible with 32-bit applications remains Windows 10, which is still available in such a version.